Gamepads
Here you can find information about specific controllers that are reported to work with Afterplay.io, as well as general advice for how to make them work for you.
General Info
A variety of gamepads are confirmed to work on Afterplay.io. For most instances, X-input mode should work fine, however iOS seems to require controllers be in D-input mode. Please refer to your controller's manual for instructions on how to adjust this setting, if it is a controller that has adjustable input modes.
It should also be noted that if you have a "pro gaming" controller that has mappable non-standard buttons or paddles, these will not be recognized by Afterplay unless you map them first to some other standard computer input function such as a keyboard keypress and then configure Afterplay to use those inputs for something.
If you would like to contribute to this page, head to our Discord server and report your working controllers in the controllers channel.
8BitDo
8BitDo Ultimate 2.4GHz Controller
(Tested on Windows 11 PC, X-input.)
Backbone
Backbone One
(Tested on iOS.)
GameSir
GameSir X2 Mobile Gaming Controller
(Tested on iOS over Lightning connector and Bluetooth. Make sure for Bluetooth the gamepad is in X-input mode.)
Gamevice
Gamevice Flex
(Tested on iOS.)
GuliKit
GuliKit Zen Pro Wireless Controller
(Tested on iOS.)
Nintendo
Switch Pro Controller
(Tested on iOS.)
PlayStation
DUALSHOCK 4 Wireless Controller (PS4)
(Tested on iOS 16 and Windows 10 PC.)
DualSense Wireless Controller (PS5)
(Tested on iOS 16 and Windows 10 PC.)
Razer
Razer Kishi V1
(Tested with Android version, but iOS version reported to work.)
Razer Kishi V2
(Tested with iOS version, Android version assumed to work.)
Xbox
Xbox 360 Wired Controller
(Tested on Windows 11 PC.)
Xbox One Controller
(Tested on iOS over Bluetooth.)
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